https://listed.to/@donmai/41511/gekichumai-timing-windows-and-offsets
| Note Type | PLAT | CRIT | BREAK | HIT | MISS |
|---|---|---|---|---|---|
| TAP | ±16.66ms | ±33.33ms | ±66.66ms | ±100ms | >100ms |
| WALL | ±25ms | ±50ms | ±150ms | - | >150ms |
| FLICK | ±83.33ms | ±83.33ms | ±166.67ms | - | >166.67ms |
| EX TAP | ±33ms | ±100ms | - | - | >100ms |
| EX WALL | ±50ms | ±150ms | - | - | >150ms |
| EX FLICK | ±166.67ms | - | - | - | >166.67ms |
| Hold | 25ms | 50ms | 100ms | 150ms | >150ms |
(todo: How do hold judgements work when you let go of them?)
(todo: field range for bells, and hit window for bullets (probably in different page))
Trivia:
https://wikiwiki.jp/gameongeki/ゲームシステム#s1a220ec
Scoring is divided into 950,000 for notes and 60,000 for bells, with the maximum score being 1,010,000.
(caught bells) / (total bells) x 60000, rounded down.sum(ratio for each note)/(number of notes) x 950000 rounded down.https://wikiwiki.jp/gameongeki/ゲームシステム#qed2c8ca
Platinum score was added in [Ongeki RED](Ongeki RED) for [[Technical Challenges]] only, made available for Masters and Lunatics in [[Ongeki Bright MEMORY]], and then expanded to all difficulties in [[Ongeki Refresh]].
| Judgement | Platinum Score |
|---|---|
| PLAT | 2 |
| CRIT | 1 |
| BREAK | 0 |
| HIT | 0 |
| MISS | 0 |
| Missed Bell | -2 |
| Damage | -2 |
Starting in [[Ongeki Refresh]], scores are assigned platinum stars based on their percentage of maximum platinum score. Here is a table, plus some comparisons with other games for fun.
| Stars | Required PLAT:CRIT ratio | IIDX equivalent | |
|---|---|---|---|
| ~94% | - | - | - |
| 94%~ | ☆ | 7.33 | 88% (AAA -1%) |
| 95%~ | ☆☆ | 9 | 90% (AAA +1%) |
| 96%~ | ☆☆☆ | 11.50 | 92% (AAA +3%) |
| 97%~ | ☆☆☆☆ | 15.66 | 94% (MAX- -0.5%) |
| 98%~ | ☆☆☆☆☆ | 24 | 96% (MAX- +1.5%) |
| 99%~ | ☆☆☆☆☆ (rainbow) | 49 | 98% (MAX- +3.5%) |
https://wikiwiki.jp/gameongeki/ゲームシステム#s1a220ec
| Grade | Point Threshold |
|---|---|
| SSS+ | 1,007,500 |
| SSS | 1,000,000 |
| SS | 990,000 |
| S | 970,000 |
| AAA | 940,000 |
| AA | 900,000 |
| A | 850,000 |
| BBB | 800,000 |
| BB | 750,000 |
| B | 700,000 |
| C | 500,000 |
| D | 0 |
| Name | Criteria | |
|---|---|---|
| FULL BELL | FB | Finish the chart without missing any bells. |
| FULL COMBO | FC | Finish the chart with no MISS. |
| ALL BREAK | AB | Finish the chart with no HIT or MISS. |
| ALL BREAK+ | AB+ | Finish the chart with no BREAK, HIT, or MISS, as well as collecting all bells and taking no damage. This is equivalent to getting a perfect technical score of 1,010,000 points. Also pronounced as "All Critical Break" in game. |
| NO DAMAGE | ND | Finish the chart with 0 damage. Not a lamp shown in game, but displayed in some titles for lunatics where the criteria is to "ABFBND" a chart. |