For an experienced rhythm gamer, 9 is safe.
6 is safe to start.
Most players end up around 10-13.
Aim for around 970,000 - 990,000 on average, and 1,000,000 if you feel like you can. 1,000,000 is too frustratingly tight to go for on every play.
¶ Hand Positioning
(have an image here of someone playing Ongeki)
¶ General Hand Position
Ongeki has a "default" hand position which is to use your left hand for the lever and right hand to press the 3 buttons on the right. In general you should assume this position or some charts may not flow as well.
If you prefer to use your left hand to keyboard / right hand to move the lever instead, you can turn on the Mirror setting. See [[#Settings|Settings]].
(have an image to the side of the default position being shown before the song starts)
- 1-2-4 (thumb, index, ring) - by far the most common fingering. The thumb can be problematic but often you can get around it by temporarily switching to a different fingering like 2-3-5.
- 2-3-5 (index, middle, pinky) - as viable as 1-2-4, exchanging the thumb for the middle finger and pinky. Most people find their thumb stronger than their pinky leading to this being less common.
- 2-3-4 (index, middle, ring) - avoids both the weak thumb and pinky, theoretically making it the strongest, but it's hard to stretch your fingers this wide, making keyboarding difficult anyways. There are people who can play like this, but it's not recommended in general.
¶ Lever Handling
(Nothing interesting to say I think, it's pretty intuitive, might delete)
You can grip the lever as normal, or push or pull the lever.
- Playing as normal, grip as normal, nothing really to say.
- Push with open palm, nothing really to say either.
- Pulling is also done the intuitive way. It's trickier since you have to take time to grip the lever before moving it. In certain scenarios you may also find it easier to gently push with the back of your hand.
¶ Wall Hand Positioning
- Hit the wall button with the side of your hand (using the squishy bit of the palm below your pinky.)
- Quickest to execute
- Easy to hit too hard and hurt your hand. If it hurts I would suggest using another method until you can read well enough to control it.
- Tilt your hand diagonally (palm facing the wall) to press the wall as if it was a normal button (usually using your pinky or ring finger.)
- Slightly harder to position into but gives you more control.
Don't use the back of your hand: it hurts to hit it that way.
Instead of the standard 3-4 songs per round, Ongeki uses GP, which is purchased with each credit and spent to play songs, among other things.
In general a credit will give you 120 GP and a song will cost 40 GP to play (50 for Master difficulties on old versions*), leading to 3 songs/credit.
In more detail, here is how the GP system works:
- When you enter Ongeki, you can exchange 1, 2, or 3 credits at a time for varying amounts of GP.
- The arcade can set the GP values, so it can change between arcades and even between cabs.
- When you run out of GP / have insufficient GP for an action, the arcade can enable continuing, which pops up the credit screen and allows you to add to your current GP without exiting your session.
- When you exit Ongeki, all of your unused GP is turned into Money.
Here are the ways GP can be spent:
- Play a song = 40 GP
- Play a locked Master difficulty = 50 GP -- see below
- Extend the menu timer = 10 GP
The GP settings of your arcade, along with whether continuing is enabled, can lead to various "metas" on how to use your GP in the best way. See [[GP]] for discussion.
In [[Ongeki Bright MEMORY]] and before, Master difficulty charts start "locked" and require 10 extra GP to play them. You can "unlock" a Master by getting at least an S rank (970,000 points or higher) on the Master OR the Expert chart of the same song; after that, the 10 GP requirement is removed and you can play that Master for only 40 GP.
In [[Ongeki Refresh]], this extra GP cost is removed.